
PlayDeck is more than a product catalog — it's the core infrastructure behind Telegram's emerging gaming ecosystem. As the platform's leading directory for mini-games and interactive experiences, PlayDeck connects players, developers, and monetization tools across a highly distributed, real-time environment.
When the team behind PlayDeck approached H-Studio, their goal was clear: build a secure, scalable, and modular backend system capable of supporting millions of interactions daily — while deeply integrating with Telegram's ecosystem (bots, Stars tokens, TON payments, and in-chat games).
The challenge was to deliver an enterprise-grade foundation with startup agility — a system ready to handle unpredictable growth without requiring rebuilds later.
Our Challenge
Telegram's ecosystem has over 700 million monthly users and a rapidly growing in-chat gaming scene. To support this scale, PlayDeck needed a backend capable of:
- Managing thousands of concurrent players in real time.
- Handling continuous communication between bots, users, and games.
- Processing payments, achievements, and leaderboard updates within milliseconds.
- Scaling horizontally without downtime.
- Offering a developer-facing toolkit that makes onboarding and monetization seamless.
In short: real-time architecture, zero downtime, and growth-ready scalability.
Our Approach
We designed and implemented PlayDeck's full backend architecture — from system design and data flow to deployment and monitoring — using a microservices-based architecture focused on speed, isolation, and observability.
Technology Stack
- Backend Core: Kotlin, Spring Framework
- Networking: Netty for high-efficiency async I/O
- Message Processing: Apache Kafka for event streaming
- Databases: PostgreSQL + jOOQ ORM for relational data
- Analytics & Storage: ClickHouse for large-scale event analytics
- Caching & Queues: Redis for leaderboards, caching, and Redis Streams for delayed jobs
- Dev Tools: Docker, Kubernetes, and CI/CD pipelines for continuous delivery
System Architecture
We structured the platform as independent, domain-specific services:
- User Service — authentication, profiles, and session state
- Game Catalog Service — indexing, search, and recommendations
- Leaderboard Service — real-time ranking and stats aggregation
- Payments Service — integration with TON and Telegram Stars
- Notification Service — push events, engagement, reminders
- Bot Gateway — secure communication layer between Telegram bots and backend
Each service runs in an isolated container, with load balancing, centralized logging, and auto-scaling via Kubernetes.
Automation & Observability
To ensure transparency and reliability, we implemented full observability:
- ELK stack and Grafana for real-time monitoring
- Slack-based alerting system for critical events
- Distributed tracing for debugging and optimization
Continuous delivery pipelines were built to support rapid iteration without downtime.
Security & Reliability
The architecture was designed with multi-layered security:
- Encrypted service-to-service communication
- Rate limiting and authentication at API-gateway level
- Automated security audits integrated into the CI/CD flow
Integration with Telegram
One of the most technically complex aspects was deep integration with Telegram's internal ecosystem:
- Bot API & Inline Games — instant launch of games directly from chat.
- TON Payments & Telegram Stars — multi-currency support for in-game purchases.
- Deep Linking & Referrals — seamless movement between games and user channels.
- Real-Time Messaging — handling thousands of concurrent bot updates per second.
This setup enables real-time synchronization between chat activity, game sessions, and backend systems — effectively turning Telegram into a complete gaming platform.
What We Delivered
- A modular, horizontally scalable backend capable of millions of requests per day.
- Developer Toolkit: onboarding portal, analytics, and monetization tools for game creators.
- High-load infrastructure built with fault tolerance, real-time communication, and instant scaling.
- Continuous deployment and observability integrated from day one.
- Deep Telegram integration, including TON, Stars, and bot-to-backend communication.
- Security-hardened architecture ready for enterprise-grade reliability.
Results
PlayDeck successfully launched and became the backbone of a fast-growing Telegram gaming ecosystem, supporting:
- Thousands of games and millions of daily interactions
- Sub-200 ms response time under peak load
- Zero-downtime deployments
- A sustainable foundation for global developer onboarding and in-chat monetization
The system now powers a global community of developers and players who build, share, and play — all within Telegram.
Insights
- Scalable infrastructure is the foundation of product-market fit: you can't grow what can't handle growth.
- Observability, modular design, and async messaging (Kafka, Redis Streams) dramatically simplify real-time systems.
- Startup speed doesn't have to mean technical debt — the right stack makes both possible.
PlayDeck proves that even early-stage products can run on enterprise-level architecture without enterprise-level budgets. By combining modular microservices, event streaming, and automation, H-Studio helped create a platform that scales naturally — a perfect example of "Startup Engineering that Lasts."